People: You can click on town squares to see the individuals within that town along with their characteristics (Secular, Religious, Qariff, Basenji, Liberal, Conservative, etc). Some events have a potential solution that requires a favor too, so that's just an extra reason to save them. If a minister doesn't like you, you can purchase a gift for them at a Market! Only use them for money if you really need it. Ministers: SAVE YOUR FAVORS! Use them to upgrade units, buildings, and resources. You can also supplement your supply chain to maximize your production via imports. Go to diplomacy and make trade deals for what your people need. Unrefined resources for your production do. If your people are requesting items that you aren't producing, IMPORT THEM! Consumer goods don't cost you anything. I would recommend starting by removing UN aid stations and becoming self-sustaining with food within the first few turns. This will allow you to see where you need to improve in the chain of production and refining. Resources: You can hover over each resource icon to see a tooltip displaying the logistics behind them. This will give you a head start on approval and, more importantly, improve province qualities if you do it right. I recommend overhauling your policies on the first few turns (keep in mind that they do use up a turn slot, so change them wisely and efficiently in the beginning). You can change policies in minister offices that aren't filled yet. I only just figured this out halfway through my second play-through (my first administration began falling into chaos because of my inexperience). Policies: Many policies need to be activated after researching them (they have a radial button in the top right corner). If I knew these things, my first play through would have been much more pleasant. As someone who has only played for about 16hrs at this point, I would like to offer new players some tips.
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